Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Monday, 21 September 2015

Don't get defensive!

I want to talk about the changes upcoming to Snipers (my main class) in KotFE.

I sat on this post for a while, to see what came out of the various datamining sources and/or BioWare themselves. I also wanted to see if anyone else was discussing this and what their thoughts were.

I heard the team on the Galactic Gamers Coalition being decidedly unimpressed with what Snipers got out of the ability lucky-dip. The Angry Sniper on Youtube was likewise non-plussed, calling the changes little more than a return of some of the utility that was taken away from Engineering Snipers in 3.0.

I'd like to offer a different interpretation.

Something to keep in mind is that the Sniper is the antithesis of the philosophy behind the changes BioWare is implementing in 4.0. It's been clearly stated that the intent is to grant more mobility to classes. But the Sniper is a 'turret' class. It always has been.

So what was BioWare to do when the philosophy that is informing upcoming changes is in direct opposition to the philosophy that informed the very design of the class?

They decided to stay true to spirit of the class (which I applaud considering the freedom they've already granted by taking the reliance on cover away from a lot of abilities) and instead used the opportunity to address some very pertinent concerns being raised about the class's performance in Ranked PvP instead.

Because the changes coming in 4.0 are meant for PvP, specifically Ranked PvP.

Consider the following:

I'm blue da ba dee da ba die...
  • The new skill is a comprehensive defensive cooldown reset, and it's pretty unanimously agreed upon that Snipers are a free kill in Ranked Arenas.
  • Sniper's don't have an 'Oh shit!' button, like so many other classes do. Their health tends to continue dropping once it starts until there's none left.
  • The new skill has a remarkably long cooldown of its own...which means nothing in a Ranked match as CDs are reset between rounds.
  • Any Sniper who needs all of their DCDs reset during a PvE encounter should probably consider playing a different class.

So, while I feel sorry for any Sniper devotees who were hoping for a shiny new variant of 'BANG! BANG!' to impress their friends with, I look forward to seeing how the class starts to perform on the Ranked Arena leaderboards

Author's Note: I don't consider myself to be an expert on Ranked PvP and its meta-game. Far from it, I've never played a single ranked match. But I have experienced arenas in the regs solo queue. Also, I am an expert in playing the Devil's Advocate. ;)

Monday, 7 September 2015

I'm not a Gilded Warrior

In keeping with my newfound interest in trying out new (to me) free-to-play MMOs, and after a strong recommendation from an old SW:TOR guildie, I decided to give Guild Wars 2 a try.

And because I'm a masochist, I decided to not even bother with a Windows installation first and went directly to PlayonLinux.

I actually thought it would be pretty easy to install since it's such a popular game and there's already a PoL script available. That was my first mistake!

I didn't know, at the time, how much memory my video card has (I sure do know now, thought!). So when the installer script asked me for a figure, I did a quick Google search and pasted in the first answer I found. Which was, of course, wrong.

This mistake lead (or so I thought) to the game spiking my CPU and locking up my system whenever I tried to launch it. After more research, however, I found out that because of some quirk in the way that GW2 renders itself on the screen,  we Linux users need to tell Wine (via PoL) to create a virtual desktop for the game to run in.

None of my other games need this so I wasn't familiar with the process, but it wasn't actually too hard to configure. Setting it up got the CPU problem under control and gave me an actual window wherein I could see the game running (or at this point, downloading).

Unfortunately, something in my stack, (Xorg or PoL or Wine or something) insisted that this virtual desktop belonged on my laptop's built-in screen, and not on the significantly larger monitor I have attached.

Again, much googling finally yielded a command that I could use to grab the virtual desktop window (which the Gnome window manager steadfastly refuses to decorate with borders) and offset it by the width of my laptop screen, effectively shoving it onto the external monitor.

So, all in all, it's not an elegant installation, but it works. The game launches, runs, and appears at the right resolution on the correct monitor. But it's been the hardest PoL installation I've tackled to date.

By this time the game had downloaded to the point where I could log in, create a character and begin futzing around in the starter area. So, on to my thoughts about it.

Firstly I don't really go in for 'fantasy' settings in my media, be it books, movies or video games. I'm a die-hard sci-fi guy. Not that I won't make exceptions if the work in question is good enough. But usually don't feel any pull towards the fantastical realms of speculative fiction.

I'll be honest and say up front that Guild Wars 2 isn't likely to change that preference. It's got all the usual fantasy tropes and, thus far, it doesn't really do anything new or interesting with them.

I created a human engineer (because dual wielding pistols!) after a failed attempt at playing an Asura (Asuran?). I've played him to around level 6 or so and, while the game is interesting (because it's new), I'm already starting to struggle to see what will keep me interested long enough to grind to the endgame.

So far I feel the setting and storylines (such that I've encountered in beginner regions) are generic, the movement and character models feel clunky and awkward, and even the UI, trying to be all Gothic and mystical, is just ugly.

Having said that, though, there are some things that have jumped out and really impressed me.

I really like the way 'group' content happens organically through one player spawning an 'event' that all nearby players are informed of and encouraged to join. It's usually just a boss fight, but still, the unexpected, organic and cooperative nature makes them kind of fun.

I accidentally spawned one of these group events during my most recent session and was gratified to see other players pitching in to help carry it to conclusion (especially because it became rather tedious in the end).

I'm also a big fan of the way GW2 offers multiple weapon options to a class. My other MMOs (SW:TOR and Wildstar) give each class precisely one weapon option. I was pleasantly surprised when I recently realised that my engineer could stow his dual pistols in favour of a two-handed rifle. And that when he equipped it, it changed all of his abilities to ones more befitting the weapon!

This versatility really feels like it could keep the game interesting, especially during long levelling grinds. Equipping different weapons loads different abilities which creates a different rotation and leads to a different playstyle for your character. I like this idea so much I wish it would be adopted by other games.

But yeah, all in all, unless something changes soon to keep me engaged with GW2, I can't see it becoming a permanent feature in my gaming roster. Sorry Narine.

Monday, 31 August 2015

New game, new name.

I recently scored a key to participate in Wildstar's Closed Beta Testing program (or, as they call it CBT; which I really wish they wouldn't, as that initialism has other, much less family-friendly, connotations to me).

For those who don't know; Wildstar is adopting a free-to-play model. This move seems to have garnered Carbine some serious goodwill in their community (which kinda runs contrary to what I remember of SW:ToR's transition). When the F2P model is launched, the game is undergoing some fairly large changes to complement it. Hence the beta testing.

This isn't my first experience with Wildstar. I bought the game at release, and duly paid my sub for a few months. I let it lapse, however, as I couldn't afford to pay two subscriptions (I was saving for a house) and I was still very much in lurve with SW:ToR. At the time, Wildstar being free-to-play would have been the perfect solution.

All things change, however, and since then, my passion for SW:ToR has waned slightly (although I am still very keen to see how the 4.0 expansion literally changes the game) and F2P Wildstar is now a thing (or soon will be).

And so I now find myself thoroughly enjoying Wildstar again, logging in every day (and not just for the new daily login rewards) in lieu of SW:ToR.

Which brings me to the title, and point, of this post; since I'm going to be keeping an active account with Wildstar (even if it is only a freemium one), the focus of this blog needs to expand to accommodate it. Goodbye 'Respec'd Legacy', hello 'MMO MO'.

Postscript: I'm also finding myself, at the insistence of a trusted friend, seriously considering trying out a WoW Starter Edition account. But I don't know if my gaming schedule can support three games unless I'm super casual with all of them. Which I'm fine with but it may preclude WoW from being a staple as there's no ongoing free accounts (Starter Edition accounts are capped at level 20). So I'd need to sub if I wanted to continue beyond that. Which I'd be hesitant to do if I was spending my time jumping between three different MMOs.